{"id":1319,"date":"2015-01-06T14:31:40","date_gmt":"2015-01-06T14:31:40","guid":{"rendered":"http:\/\/www.lab-gamerz.com\/site\/?p=1319"},"modified":"2024-02-17T12:34:29","modified_gmt":"2024-02-17T11:34:29","slug":"workshop-video-mapping","status":"publish","type":"post","link":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/en\/workshop-video-mapping\/","title":{"rendered":"Workshop video mapping"},"content":{"rendered":"<p><strong>Pr\u00c3\u00a9sentation :<\/strong><br \/>\nLe Vid\u00c3\u00a9o mapping ou 3D vid\u00c3\u00a9o mapping est une projection vid\u00c3\u00a9o sur des structures en relief, tels des boites de carton, du mobilier ou bien encore des b\u00c3\u00a2timents.<br \/>\nA l\u00e2\u20ac\u2122aide de moyens num\u00c3\u00a9riques, ces images sont projet\u00c3\u00a9es avec pour seule contrainte de s\u00e2\u20ac\u2122adapter aux formes et supports choisis au d\u00c3\u00a9part. Toutes les surfaces qui nous entourent peuvent alors devenir des terrains d\u00e2\u20ac\u2122exp\u00c3\u00a9rimentation sc\u00c3\u00a9nographique et narrative.<br \/>\nL\u00e2\u20ac\u2122atelier veut pr\u00c3\u00a9senter aux participants les notions essentielles du vid\u00c3\u00a9omapping, afin qu\u00e2\u20ac\u2122ils puissent d\u00c3\u00a9velopper leur propre projet.<br \/>\nCet atelier sera abord\u00c3\u00a9 avec des outils num\u00c3\u00a9riques simples qui permettront la cr\u00c3\u00a9ation du contenu. Apr\u00c3\u00a8s les notions essentielles autour du mapping, des projets personnels seront d\u00c3\u00a9velopp\u00c3\u00a9s pendant les 3 derni\u00c3\u00a8res s\u00c3\u00a9ances.<br \/>\n<\/br><br \/>\n<strong>Objectifs :<\/strong><br \/>\n&#8211; D\u00c3\u00a9couvrir les outils et logiciels d\u00c3\u00a9di\u00c3\u00a9s \u00c3\u00a0 cette pratique.<br \/>\n&#8211; Apprendre l\u00e2\u20ac\u2122ensemble de la cha\u00c3\u00aene de production visuelle et technique li\u00c3\u00a9 au vid\u00c3\u00a9omapping en testant et produisant des exp\u00c3\u00a9rimentations.<br \/>\n&#8211; Manipuler et tester les techniques de projection.<br \/>\n<\/br><br \/>\n<strong>Participants :<\/strong><br \/>\n\u00c3\u201ages : \u00c3\u00a0 partir de 16 ans<\/p>\n<p>Niveau des participants et pr\u00c3\u00a9requis : Il est n\u00c3\u00a9cessaire d\u00e2\u20ac\u2122avoir un minimum de connaissances basiques en logiciels de conception graphique et d\u00e2\u20ac\u2122avoir des notions de la courbe de B\u00c3\u00a9zier (Illustrator ou Photoshop&#8230;), de transformation d\u00e2\u20ac\u2122image (Photoshop) et\/ou de montage vid\u00c3\u00a9o (Premiere, Final Cut \u00e2\u20ac\u00a6)<\/p>\n<p>Le nombre de participants peut s\u00e2\u20ac\u2122adapter en fonction de vos demandes.<br \/>\n<\/br><br \/>\n<strong>Mat\u00c3\u00a9riel fourni :<\/strong><br \/>\n&#8211; Vid\u00c3\u00a9o projecteurs<br \/>\n&#8211; Cam\u00c3\u00a9ras<br \/>\n&#8211; Appareils photos<br \/>\n&#8211; 5 ordinateurs avec une carte graphique adapt\u00c3\u00a9e aux conditions du logiciel de montage (minimum) avec les logiciels n\u00c3\u00a9cessaires install\u00c3\u00a9s (Photoshop, Illustrator, Premiere, Modul8, Resolume \u00e2\u20ac\u00a6 ou \u00c3\u00a9quivalent en libre)<br \/>\n&#8211; Petit mat\u00c3\u00a9riel de bricolage<br \/>\n<\/br><br \/>\n<strong>D\u00c3\u00a9roulement :<\/strong><br \/>\nL\u00e2\u20ac\u2122atelier se d\u00c3\u00a9roulera en 4 s\u00c3\u00a9ances de 4 heures (le nombre de s\u00c3\u00a9ances peut s\u00e2\u20ac\u2122adapter en fonction de vos demandes).<br \/>\n&nbsp;<br \/>\nS\u00c3\u00a9ance 1 :<br \/>\n&#8211; Initiation au vid\u00c3\u00a9omapping, pr\u00c3\u00a9sentation historique au travers d\u00e2\u20ac\u2122exemples des possibilit\u00c3\u00a9s et usages de la technique et prise en main des outils logistiques et des conditions techniques li\u00c3\u00a9s \u00c3\u00a0 ce type de proc\u00c3\u00a9d\u00c3\u00a9.<br \/>\n&#8211; Exploration des logiciels de mapping : Madmapper (essentiellement), Millumin et Resolume arena.<br \/>\n&#8211; Comment faire un mapping avec Photoshop ou llustrator.<br \/>\n&#8211; 2D au Motion design : comment faire un mapping avec After Effects Live vid\u00c3\u00a9o : comment animer un mapping, avec Modul8, VDMX, Resolume G\u00c3\u00a9n\u00c3\u00a9rative et mapping.<br \/>\n&nbsp;<br \/>\nS\u00c3\u00a9ance 2 :<br \/>\n&#8211; Sc\u00c3\u00a9nographie : mise en place des \u00c3\u00a9l\u00c3\u00a9ments dans l\u00e2\u20ac\u2122espace n\u00c3\u00a9cessaire \u00c3\u00a0 la r\u00c3\u00a9alisation des projets.<br \/>\n&#8211; Utilisation des logiciels de d\u00c3\u00a9tourage.<br \/>\n&nbsp;<br \/>\nS\u00c3\u00a9ance 3 et 4 :<br \/>\n&#8211; R\u00c3\u00a9alisations des projets, utilisation des divers proc\u00c3\u00a9d\u00c3\u00a9s propos\u00c3\u00a9s.<br \/>\n&#8211; Restitution de l\u00e2\u20ac\u2122atelier par une pr\u00c3\u00a9sentation publique des diff\u00c3\u00a9rents projets r\u00c3\u00a9alis\u00c3\u00a9s.<\/p>\n<p><\/br><br \/>\nSi vous \u00c3\u00aates int\u00c3\u00a9ress\u00c3\u00a9s, merci de prendre contact avec nous.<br \/>\nPar mail : <em>contact@lab-gamerz.com<\/em> ou par t\u00c3\u00a9l\u00c3\u00a9phone : 04 88 05 05 67<\/p>\n<p><\/br><\/p>\n<div class=\"embed-container\"><a title=\"Atelier Vid\u00c3\u00a9o Mapping\" href=\"https:\/\/www.flickr.com\/photos\/m2fcreations\/albums\/72157645054326396\" data-flickr-embed=\"true\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/c5.staticflickr.com\/3\/2900\/14389047652_bcd4bdd3b3_z.jpg\" alt=\"Atelier Vid\u00c3\u00a9o Mapping\" width=\"1500\" height=\"1000\" \/><\/a><script src=\"\/\/embedr.flickr.com\/assets\/client-code.js\" async=\"\" charset=\"utf-8\"><\/script><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Pr\u00c3\u00a9sentation : Le Vid\u00c3\u00a9o mapping ou 3D vid\u00c3\u00a9o mapping est une projection vid\u00c3\u00a9o sur des&hellip;<\/p>\n","protected":false},"author":1,"featured_media":2316,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1319","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-workshops-en"],"_links":{"self":[{"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/posts\/1319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/comments?post=1319"}],"version-history":[{"count":1,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/posts\/1319\/revisions"}],"predecessor-version":[{"id":3499,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/posts\/1319\/revisions\/3499"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/media\/2316"}],"wp:attachment":[{"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/media?parent=1319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/categories?post=1319"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.supersly.org\/archives\/lab-gamerz\/wp-json\/wp\/v2\/tags?post=1319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}